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Age of Empires III : The King's Return!

The King's Return is a free fan-based mod (coming in fall of 2016) for the game Age of Empires 3 and its two official expansions, the War chiefs & The Asian Dynasties. The mod will stick with AOE III timeline but will focus on early timeline of the original game i.e 16th 17th and 18th centuries.

The mod will feature 5 totally new civilizations: Mongols (Timurids), Persians (Safavids), Oyo Kingdom (African), Kongo Kingdom (African) and Knights Hospitaller (Maltese). The mod will draw its elements and concept ideas from the historical events happened in this era. For example, you can re-live in the darkest ages of human history as the European Empires enslaved massive numbers of Africans through slave trade. Additionally, the mod will introduce a considerable new changes to the current civilizations and will also introduce totally new concepts of game play.

The game is in the final development stages and expected to be released in fall of 2016.

Game Features

Totally New Civilizations
5 New civilizations with with unique set of units, buildings & playing style ...
New Unit with Unique animations
Totally new units with unique atrributes (both visual play style).
Historically Driven Concepts
Histroical background served as an anchor for all new aspects of the game...
New artworks, maps, tactics etc...
every aspect of the game has been touched, from graphics to sound maps to tactics & particles....


New Game Play Mechanisms

the mod will include several new game concepts based on the historical events & strategies took place within the timeline of the game. For example Slavery : Now certain European civs will be able to capture African villagers to work as slaves (Ottomans will have additional slavery concept for white slavery).

Unique Resources: like faith for religious civs (Persians, Ottomans, Maltese). Slavery (Portuguese, British, French & Ottomans). Knowledge (Germans, British, Spanish , French)

Captured Slaves






Graphical Enhancement

The mod will introduce lots of new graphical enhancements including : new units, new maps, the option to choose day/ night cycle, improved visual effects (like Persian war elephant throwing enemies & human shields burning themselves into enemies), lots of new animals (zebras, ostriches, lions, gazelles etc...). Many several other visual enhancement will be included : for example whenever you age-up a temporary cultural related effect will appear like Chinese will get fireworks effect on TC when they age-up.

Day/Night Cycle : Night View
Chinese Age Advancement : Fireworks appears for few moments to celebrate the

Diplomatic affairs (Historical arch enemies)

This is some kind of Enemy-Detection mechanism. based on the historical events, now every European civ can have certain enhancements against certain enemy civilizations (in future I will post in depth details). For example:

1. British Against Chinese Enemy : Opium Drug Sales: once this tech activated the Chinese enemy will get a drug dealer shipped to his HC gather point. The drug dealer is a temporary unit that will reduce all Chinese villagers gather rate by while villagers near the drug dealer won't be able to move. One the other hand , the British player will small trickle of gold for a short time.

2. British Against Indians Enemy: India the Jewel of the British Crown : enables the British player to get small trickle of gold while the Indian enemy export gather rate will be reduced by 10%. Another tech will enable the British player to send the India East Company.

3. Spanish against Aztecs : Puppet Emperor : install this unit in an Aztec town. The Puppet Emperor will destroy & prevent the Aztecs from building fire pit (The Aztecs won't be able to attack this unit).

Aztec Puppet Emperor controlled by Spanish Crown!