The playing strategy for the Oyo Civilization will be very unique. Since they are technologically much more inferior than European civilizations, the Oyo player will have to rely on the skillful warriors & warchiefs to stand-up against western civilizations war machine. In general, the Oyo units are powerful with high attack but they are dependent on each other to keep their health (see below).
The Oyo Kingdom was an African Empire located in Yorubaland, West Africa (today's Nigeria & Benin). It was one of the most powerful kingdoms in the region. Due to the fact that the northern savannah was partially free of tsetse fly, the Oyo could raise & import horses and form a standing army of cavalry (tsetse fly hinders horse raising as it transmits deadly diseases). Oyo was one of the very few African kingdom that relied heavily on cavalry to expand its borders. Although the Oyo kingdom raised horse locally to a certain degree, it had to rely on large number of imported horses.
- Civ Bonus (Pros & Cons)
•Buildings will cost 15% less wood but will also have 10% less hitpoints (except for walls & towers which will cost the same & retain full hp).
• Town Center cost 10% less wood but retain full hitpoints.
• Oyo Barracks is called War Hut:Oyo Player can train minor natives from the the Oyo War Hut as it will act as a hybrid between regular barracks & natives embassy.
• Royal Slaves (ilari): unique villagers with 15% higher gather rate. This is a non-trainable unit & can only be obtained by the king's special ability. Additionally, this unit is subject to slavery as they can be auto converted by enemy unit like herds.
• The King (Alaafin) can convert any villager or infantry unit into Royal Slave.
• Unique Resources : Faith & Slavery Exports.
• Trade Center: A new Unique building that will replace the consulate for the Oyo Kingdom.
- coming soon.